Undershadows [Update]


Bug fixes and improvements:

  • In the Portal room, when entering the Shadow World, the pad for the code is now more visible.
  • In the Portal room, the note has been slightly modified as it could have been misunderstood.
  • In the machine puzzle, the switches were not loaded properly after the covers were removed.
  • A sequence in the cage room was not loaded correctly.
  • Trophies were not activated correctly in the [In Game Desktop].
  • A one-time tutorial for loading in the gallery now appears when entering the desktop screen via the [Esc] menu, or when restarting the game if a save file already exists.
  • The tutorial in the school has been revised to make the Mouse Eye and save function more visible.
  • An icon now appears in the top-right corner when the game is saved.
  • Some enemies in the first area have been adjusted to deal less damage.
  • Some players misunderstood the intentionally ‚trash‘ start. It is meant to show how the shadows take over your PC and improvise. To clarify any confusion, I’ve added a conversation where the shadows address the state of things.
  • The machine puzzle has been expanded with a new button. This moves the rows completely down, so it no longer takes forever to reach the desired point.
  • Additionally, small visual hints have been added to the machine puzzle.
  • Revising the grammar of the text, except for the beginning of the game, because the shadows also messed up the grammar in their "program".
  • Redesigning the intro so that it’s not so long, or adding an optional feature.
  • The [Esc] menu, which becomes available after entering the Grasslands, now includes a tab for “Options”, where you can adjust the volume, and an "Exit" button to quit the game more quickly.
  • The intro has been completely removed and will be made optionally accessible at a later point. The game now starts directly before the house sequence.
  • Several cuts were made during the classroom and soul sequence to reduce the time it takes to reach the Shadow Realm.
  • A bug with the second campfire has been fixed, so you are now sent to sleep immediately without saving.
  • A bug with the second campfire when talking to the Mask has been fixed, where an empty field was displayed that served no purpose.
  • For the first boss, the Mushroom King, a feature has been added where a checkpoint will be unlocked if you die more than five times in the second or third phase.
  • The enemies in the first two maps of the Grasslands have been made slightly weaker and now have less health, as it was found that with a level 1 Shadow, you couldn't achieve much.
  • Some hidden items, like Shadow Cookies and Shadow Coffee, have been placed along the way to the Cave of Souls. Finding these will make the early game up to level 2 a little easier.
  • The school and soul sequences, as well as the conversation with the Mask, have been significantly shortened.
  • A bug with the glass has been fixed, when the Shadow was pulled out of the ground.
  • In the machine puzzle, visual numbers have been added to the switches for better understanding, indicating which number they are assigned to.
  • The campfire has been revised. You can now choose whether to rest or just save. This way, you don’t have to watch the entire sleeping scene again.
  • The Mushroom King has also been revised. If you die for the first time, the mask transformation part will be skipped, and the fight will start immediately.
  • The code puzzle at the beginning has received an additional hint to provide more clarity.
  • An extra hint has also been added to the machine puzzle.
  • At the beginning of the game, some corrections were made to the drawings and text passages.
  • The intro sequence has been shortened.
  • Some conversations about the shadows have been added in the school area.
  • The robbery sequence with the mask has been significantly sped up.
  • The text conversations now wait for the player’s input [100%].
  • Additional visual clues have been added in the trash room to help identify the light switches more easily.
  • Several bug fixes regarding images.
  • Fixes a bug in the school where the glass pane could no longer be broken after dying.
  • Fixes a bug that caused the language to suddenly switch during the school sequence.
  • Fixes a potential bug in Heart Knight where, when dying, the game would delete an image that was no longer there, resulting in an error screen.
  • The light switch in the portal room with Raphy has been made more visible.
  • A hint for the path through the Shadow Forest has been added, in case you die more than three times in a battle.
  • A hint for the cave has been added after visiting Woodstock.
  • A visual hint for the Forest School has been added for the keyboard.
  • Some text-related bug fixes have been applied.
  • Some balancing adjustments for certain enemies have been made.
  • A complete pause menu with a one-time tutorial has been added.
  • The second phase of the Mushroom King has been reworked. It's now much clearer where you have to click to move and dodge the falling rocks.
  • A bug in the second phase of the Mushroom King has been fixed, which caused a display error after being crushed, as well as an input error.
  • If you die for the first time in the second phase of the Mushroom King, the intro sequence will be shortened.
  • If you die for the first time in the third phase of the Mushroom King, the intro sequence will also be shortened.
  • A bug in the third phase of the Mushroom King has been fixed, where the mushrooms reacted incorrectly when clicked.
  • New words have been added to the Shadoole database.
  • Fixed a bug in Phase 1 of the Mushroom King where the player could continue attacking after being crushed.
  • Fixed an issue where quitting the game during the Mushroom King fight would reset progress, forcing a restart despite having reached a checkpoint. (Note: Changes only take effect after dying again.)
  • Fixed a display bug when dying for the first time in Phase 2 of the Mushroom King while having the checkpoint.
  • The checkpoint prompt during the Mushroom King fight now waits for player input.
  • The mouse cursor has been visually reworked and now includes color indicators when hovering over points of interest or clickable elements.
  • The second boss has been completely reworked, including the checkpoint system, cutscenes, and dialogue.
  • The third boss has been completely reworked, including the checkpoint system, cutscenes, and dialogue.
  • Various texts have been revised and corrected.
  • Fixed several bugs related to incorrectly displayed images.
  • Certain sequences have been further shortened to improve pacing.
  • Balance adjustments made to the HP of some enemies.
  • Fixed a bug involving the girl at the Mushroom King during Phase 1.
  • The mouse cursor now has different assigned colors. [100%]
  • The related tutorial at the school has been updated accordingly.
  • Fixed several issues with incorrectly positioned text.
  • Various bugs related to image display have also been fixed.
  • New Checkpoint System
  • Fixed an issue where the pause menu couldn’t be opened when using an existing save file.
  • Fixed a visual bug with the Mushroom King, where he was incorrectly shown with four arms.
  • Main files in the system structure have been revised, resulting in a larger update.
  • Fixes a bug that prevented players from moving in the classroom.
  • A clickable info window now appears in the shop, allowing players to open their inventory and see if they've reached their maximum item limit before purchasing anything.
  • Fixed a bug that caused the girl to become a boy.
  • Fixed a bug that caused the Snail Express sign to not appear in the cave.


    Files

    Undershadows [Game] 7.2 GB
    Version 3 4 hours ago

    Get Undershadows

    Buy Now
    On Sale!
    15% Off
    9.99€ 8.49€ EUR or more

    Leave a comment

    Log in with itch.io to leave a comment.